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Elevators are important interactive objects in Advanced Education with Viktor Strobovski. They allow Angell, as well as some other characters, to travel between the multiple floors and levels of the game.

Locations[]

At least one elevator can be found in every level.

Math Level[]

In the Math Level, two small elevators can be found, although none of them are functional. One is found in the welcome room behind a large painting, and the other is inside Mr. Cleany-Clean's closet. These are presumably used offscreen by the other characters, namely Viktor, Cleany and Laura. There is also a note in front of one of them which reads:

##.11.2##9
I can't open it!
I have to get out of here

Language Level[]

In the Language Level, small elevators are especially important. One is found in the welcome room, and it is used to exit the level once all ten notebooks have been collected. To work properly, Angell must input all ten notebook codes into a black panel on the elevator's wall. Then, the "up" button can be pressed, and the elevator will transport the protagonist to the next level. Another notebook is found in Mr. Cleany-Clean's closet. In previous versions, this notebook could be used the same as the main elevator, however in later updates it was made non-functional as it caused minor glitches.

History Level[]

There is only one small elevator in the History Level, and it is at the entrance to the level. This elevator can be opened, although it is not functional and is replaced in this level by the station wagon. However, there is also a large elevator in the middle of this level, which is extremely important as it allows Angell to move between the level's three different stories via the elevator shaft.

Usage[]

Small Elevators[]

Outside every small elevator is a red button that can be pressed to open the doors (if the elevator isn't a faculty-only elevator, like the ones in Cleany's closet). On the inside, there is a black panel on the wall and a silver "up" button next to it.

If Angell uses the black panel, a UI will appear on the screen, prompting the player to enter ten numbers using sliders. They can then press the "CHECK" button, and if the numbers entered are correct, they can press the "up" button and the elevator will take Angell to the next level.

Large Elevator[]

The large elevator is much more spacious than the small elevator. In the middle is a screen that can be toggled between either "1" or "2". There is also a lever that, when pulled, will take the elevator to the story shown on the screen.

On each story, there is also a button next to the entrance that, when pressed, will call the large elevator to that story.

Inside of the elevator is a trash bin, a clock, and a fat pigeon.

Sounds[]

Gallery[]

See Also[]

The elevator is an important object in UD.

Location[]

The elevator can be found at the game's starting area.

Usage[]

The player can interact with this in order to either save their progress, exit the game, buy a new mine or enter the home. It has a very similar function to the save machine, except it cannot be moved with the object claw.

Trivia[]

  • In older versions, a rope coming from a hole on the ceiling was used instead of the elevator. It was functionally the same.

Gallery[]

See Also[]

Objects (AEwVS)

Environment

CablesConveyorsDoorsLadders

Helpful

Drinking fountainsRebirth padsVending machines

Obstacles

Gravity fieldsPlantsWooden planks

Harmful

Bear trapsCauldronCoil wallsDeadly paintingIron rodLarge spike trapsSmall spike trapsTesla coils

Storage

BarrelsBookshelvesCratesDirt holesLockersPaintingsSafeTrash binsUrns

Transporters

Chalk circlesElevatorsStation wagon

Liquids

AcidLavaPanaceaWater

Producers

HamonMushroom stump

Decorative

BedCameraCanvasesCeiling lampsDesksDoor signsFountainsHanging corpsesHint papersHospital bedsMicrowaveOvenPipesRacksSack couchSchool bellsServersSinksSky clockTeacher's deskToiletsTreesWindows

Misc.

ButtonsChalkboardsLife crystalsOperating tablePower blockSmile.jpgTV/VCR setWardrobe

Christmas

CracksPines

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